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Speed Ratings in EA SPORTS NCAA and Madden Football - Translating 40-Yard Dash to Game Stats
Photo: Understanding speed ratings EA SPORTS COLLEGE FOOTBALL 25

Speed Ratings in EA SPORTS NCAA and Madden Football - Translating 40-Yard Dash to Game Stats

Ever wondered how a player's real-world speed translates to their rating in NCAA and Madden football games? This guide breaks down the conversion from 40-yard dash times to in-game speed ratings. While it's not an exact science, it offers insight into how EA Sports quantifies player speed for its video games.

Converting 40-yard dash times to speed ratings in NCAA and Madden football games isn't an exact science, especially due to limited data availability for college players without NFL Combine or reliable pro day times. Developers rely on available data, scouting reports, and subjective assessments to determine speed ratings. Factors influencing these ratings include game balance, position-specific expectations, in-game performance, and development potential.

EA Sports often boosts ratings for star players beyond their real athletic abilities, enhancing game appeal but distancing in-game speeds from real-world metrics. For college players without high school pro-day performances, ratings are educated guesses based on limited information. While general guidelines exist, individual ratings may deviate significantly from 40-yard dash time expectations, reflecting the challenge of balancing realism with gameplay, especially with inconsistent or limited data.

The table below presents a comprehensive mapping of 40-yard dash times to their corresponding EA Sports speed ratings. The left column shows the 40-yard dash time in seconds, while the right column displays the associated speed rating in the game. This conversion allows players and fans to understand how real-world speed translates to in-game performance. As the 40-yard dash time decreases (indicating faster runners), the speed rating increases, with the highest ratings reserved for the most exceptional speeds.

This conversion system provides a valuable reference for understanding how athletic performance is translated into video game mechanics, though it's important to remember that the process involves both objective data and subjective assessments to create an engaging and balanced gameplay experience.

4.18
99
4.19
99
4.20
99
4.21
99
4.22
99
4.23
98
4.24
97
4.25
96
4.26
96
4.27
95
4.28
94
4.29
94
4.30
93
4.31
93
4.32
92
4.33
92
4.34
91
4.35
91
4.36
90
4.37
90
4.38
89
4.39
89
4.40
88
4.41
87
4.42
87
4.43
86
4.44
86
4.45
85
4.46
85
4.47
84
4.48
84
4.49
83
4.50
83
4.51
82
4.52
82
4.53
81
4.54
81
4.55
80
4.56
80
4.57
79
4.58
79
4.59
78
4.60
78
4.61
77
4.62
77
4.63
76
4.64
76
4.65
75
4.66
75
4.67
74
4.68
74
4.69
73
4.70
73
4.71
72
4.72
72
4.73
71
4.74
71
4.75
70
4.76
69
4.77
69
4.78
68
4.79
68
4.80
67
4.81
67
4.82
66
4.83
66
4.84
65
4.85
65
4.86
64
4.87
64
4.88
63
4.89
63
4.90
62
4.91
62
4.92
61
4.93
61
4.94
60
4.95
60
4.96
59
4.97
59
4.98
58
4.99
58
5.00
57
5.01
57
5.02
56
5.03
56
5.04
55
5.05
55
5.06
54
5.07
54
5.08
53
5.09
53
5.10
52
5.11
51
5.12
51
5.13
50
5.14
50
5.15
49
5.16
49
5.17
48
5.18
48
5.19
47
5.20
47
5.21
46
5.22
46
5.23
45
5.24
45
5.25
44
5.26
44
5.27
43
5.28
43
5.29
42
5.30
42
5.31
41
5.32
41
5.33
40
5.34
40
5.35
39
5.36
39
5.37
38
5.38
38
5.39
37
5.40
37
5.41
36
5.42
36
5.43
35
5.44
35
5.45
34
5.46
33
5.47
33
5.48
32
5.49
32
5.50
31
5.51
31
5.52
30
5.53
30
5.54
29
5.55
29
5.56
28
5.57
28
5.58
27
5.59
27
5.60
26
5.61
26
5.62
25
5.63
25
5.64
24
5.65
24
5.66
23
5.67
23
5.68
22
5.69
22
5.70
21
5.71
21
5.72
20
5.73
20
5.74
19
5.75
19
5.76
18
5.77
18
5.78
17
5.79
17
5.80
16
5.81
16
5.82
15
5.83
15
5.84
14
5.85
14
5.86
13
5.87
13
5.88
12
5.89
12
5.90
11
5.91
11
5.92
10
5.93
10
5.94
9
5.95
9
5.96
8
5.97
8
5.98
7
5.99
7
6.00
6